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Associate Professor

Emil Lundedal Hammar

Ph.D-candidate in Computer Games, Conflicts, and Cultural Memory Department of Language and Culture
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Ethics, Multiculturalism, Minority Rights, Postphenomenology, Play studies, Design theory, Computer Games, War & Conflict, Politics of Recognition, Philosophy of Science, Cultural Memory, Historical Trauma, Computer Games Aesthetics & Ontology

MDV-1003: Media, Communiation, & Society - Fall semester 2015 (co-lecturer)

MDV-1002: Digital Media - Spring semester 2016 (head lecturer)

MDV-1003: Media, Communiation, & Society - Fall semester 2016 (head lecturer)

Emil Lundedal Hammar is a PhD candidate in Media- and Documentation Studies at the Department of Culture, Literature & Linguistics at UiT Tromsø. Hammar holds a Cand. IT. in Computer Games Analysis, as well as a Ba. in Philosophy. His dissertation deals with computer games, cultural memory, and marginalized identities.

Hammar's field of research covers the intersection between ethical theory, computer games, minority rights and politics of recognition, memory studies, and design theory. His master's thesis focused on the ethical aspects of representation and participation of marginalized minority groups in contemporary computer games culture and the associated social responsibilities relevant to this area.

Hammar is supervised by associate professor Holger Pötzsch. Hammar is also attached to the international research project WARGAME and is coordinator of the ENCODE research group at UiT Tromsø.

  • Pötzsch, Holger; Hammar, Emil. Playing Perpetrators: Interrogating Evil in Videogames about Violent Conflicts. Routledge 2020 ISBN 978-1-138-10324-5.s 343 - 355.

  • Lundedal Hammar, Emil. Imperialism and Fascism Intertwined. A Materialist Analysis of the Games Industry and Reactionary Gamers. (Fulltekst: https://media.suub.uni-bremen.de/bitstream/elib/4612/1/10_gamevironments_Hammar.pdf Gamevironments 2020; Volum 13. ISSN 2364-382X.

  • Lundedal Hammar, Emil; de Wildt, Lars; Mukherjee, Souvik; Pelletier, Caroline. Politics of Production: Videogames 10 years after Games of Empire. (Fulltekst: https://journals.sagepub.com/doi/full/10.1177/1555412020954996 Games and Culture 2020. ISSN 1555-4120.s 1 - 7.s doi: 10.1177/1555412020954996.

  • Lundedal Hammar, Emil. Playing Virtual Jim Crow in Mafia III - Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture. (Fulltekst: http://gamestudies.org/2001/articles/hammar Game Studies 2020; Volum 20 (1). ISSN 1604-7982.

  • Hammar, Emil; Woodcock, Jamie. The Political Economy of Wargames: The Production of History and Memory in Military Video Games. Bloomsbury Academic 2019 ISBN 978-1-5013-5115-0.s 53 - 72.s doi: 10.5040/9781501351181.ch-004.

  • Hammar, Emil. Producing Play under Mnemonic Hegemony: The Political Economy of Memory Production in the Videogames Industry.. Digital Culture & Society 2019; Volum 5 (1). ISSN 2364-2114.s 61 - 83.s doi: 10.14361/dcs-2019-0105.

  • Hammar, Emil. Manufacturing Consent in Video Games—The Hegemonic Memory Politics of Metal Gear Solid V: The Phantom Pain (2015). (Fulltekst: https://septentrio.uit.no/index.php/nordlit/article/view/5016 Nordlit 2019 (42). ISSN 0809-1668.s 279 - 300.s doi: 10.7557/13.5016.

  • Aarseth, Espen; Lundedal Hammar, Emil. No Worries? Game Research in Denmark 1984-2014. Transcript Verlag 2018 ISBN 978-3-8376-3934-6.s 311 - 326.s doi: 10.14361/9783839439340-018.

  • Mukherjee, Souvik; Lundedal Hammar, Emil. Introduction to the Special Issue on Postcolonial Perspectives in Game Studies. (Fulltekst: https://olh.openlibhums.org/articles/10.16995/olh.309/ Open Library of Humanities 2018; Volum 4 (2). ISSN 2056-6700.s 33 - .s doi: 10.16995/olh.309.

  • Lundedal Hammar, Emil. Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry. (Fulltekst: http://www.tandfonline.com/doi/full/10.1080/13642529.2016.1256622 Rethinking history 2017; Volum 21 (3). ISSN 1364-2529.s 372 - 395.s doi: 10.1080/13642529.2016.1256622.

  • Lundedal Hammar, Emil. The Political Economy of Historical Digital Games. (http://waccglobal.org/articles/media-development-2017-4-online-magazine-and-pdf) (Fulltekst: http://waccglobal.org/articles/the-political-economy-of-historical-digital-games Media Development 2017; Volum LXIV (4). ISSN 0143-5558.s 25 - 29.

  • Lundedal Hammar, Emil. The Games Industry as 21st Century Imperialism & Its Cultivation of Fascism. DiGRA 2020 International Conference: Play Everywhere (Fulltekst: http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_428.pdf 2020-06-02 - 2020-06-06 2020.

  • Lundedal Hammar, Emil. The Relation Between Production & Form: Red Dead Redemption 2 & Mnemonic Hegemony. DiGRA 2020 International Conference: Play Everywhere 2020-06-02 - 2020-06-06 2020.

  • Lundedal Hammar, Emil. Mandehørm og sexisme: Kulturen hos computerspillere skal ændres. (Fulltekst: https://dbrs.dk/artikel/mandeh%C3%B8rm-og-sexisme-kulturen-hos-computerspillere-skal-%C3%A6ndres-s%C3%A5-pigerne-ogs%C3%A5-kommer-med 2020.

  • Lundedal Hammar, Emil. Spilgigant undskylder for omfattende sexchikane: 'Vi er virkelig kede af det'. (Fulltekst: https://www.dr.dk/nyheder/kultur/gaming/spilgigant-undskylde 2020.

  • Lundedal Hammar, Emil. Dansk spilfirma rammer guldåre i den globale spilindustri. (Fulltekst: https://politiken.dk/kultur/art7779291/Dansk-spilfirma-rammer-guld%C3%A5re-i-den-globale-spilindustri 2020.

  • Lundedal Hammar, Emil. Mer vold og færre kvinner i historiske dataspill. (Fulltekst: https://forskning.no/historie-kjonn-og-samfunn-partner/mer-vold-og-faerre-kvinner-i-historiske-dataspill/1682464 2020.

  • Lundedal Hammar, Emil. Profittpress gjør store dataspill voldelige, ensidige og mannsdominerte. (Fulltekst: https://uit.no/nyheter/artikkel?p_document_id=679839 2020.

  • Lundedal Hammar, Emil. The significance of political economy for the understanding of digital games. Invited guest lecture 2020-01-07 - 2020.

  • Lundedal Hammar, Emil. Ekstreme arbejdstider og konstant frygt: Sådan bliver verdens mest populære computerspil til. (Fulltekst: https://www.dr.dk/nyheder/kultur/gaming/ekstreme-arbejdstider-og-konstant-frygt-saadan-bliver-verdens-mest-populaere 2019.

  • Beyer, Christian; Bockwoldt, Juliane C; Hammar, Emil; Pötzsch, Holger. Seeing (With, Through, and As) Monsters—An Introduction to the Special Issue. Nordlit 2019; Volum 42. ISSN 0809-1668.s 11 - 24.s doi: 10.7557/13.5001.

  • Lundedal Hammar, Emil. Samfunn, makt og dataspill som kanarifuglen i kullgruven. Spilltanken - dataspill som kunst- og kulturuttrykk i Den kulturelle skolesekken (Fulltekst: https://www.kulturtanken.no/spilltanken-innleggsholdere 2019-09-17 - 2019-09-17 2019.

  • Lundedal Hammar, Emil. Den danske spilbranche udsat for massiv kritik: Nu giver cheferne svar på tiltale. (Fulltekst: https://www.dr.dk/nyheder/kultur/gaming/den-danske-spilbranche-udsat-massiv-kritik-nu-giver-cheferne-svar-paa-tiltale 2019.

  • Lundedal Hammar, Emil. Stress og ulidelige arbejdsforhold fik Pernille til at flytte fra Danmark: 'Jeg følte en konstant knugende angst'. (Fulltekst: https://www.dr.dk/nyheder/kultur/gaming/stress-og-ulidelige-arbejdsforhold-fik-pernille-til-flytte-fra-danmark-jeg 2019.

  • Lundedal Hammar, Emil; Pötzsch, Holger. Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?. (Fulltekst: https://www.pressfire.no/nyheter/PC/13630/Hva-betyr-det-egentlig-at-millioner-av-dataspillere-verden-over-fr-leke-med-nordnorsk-krigshistorie Pressfire 2018.

  • Lundedal Hammar, Emil. Nytt dataspill kan endre vårt minne av krigen. (Fulltekst: https://forskning.no/andre-verdenskrig-historie-krig-og-fred/nytt-dataspill-kan-endre-vart-minne-av-krigen/1261630 Forskning.no 2018. ISSN 1891-635X.

  • Lundedal Hammar, Emil; Hauan, Anne; Geir, Hevnskjel Ringvold. Kan dataspill fungere som mer enn underholdning?. (Fulltekst: https://player.fm/series/forskningspodcast-fra-uit-norges-arktiske-universitet/emil-hammar 2018.

  • Lundedal Hammar, Emil; Arntsen, Julie. Hovedkarakteren i «Battlefield V» er en norsktalende kvinne: – Høres underlig ut. (Fulltekst: https://www.fremover.no/battlefield/spill/slaget-om-narvik/hovedkarakteren-i-battlefield-v-er-en-norsktalende-kvinne-hores-underlig-ut/s/5-17-483562 2018.

  • Lundedal Hammar, Emil; Andersen, Karl Erik. Spillere i harnisk over at hovedkarakteren er en norsktalende motstandskvinne. (Fulltekst: https://www.itromso.no/nyheter/2018/11/20/Spillere-i-harnisk-over-at-hovedkarakteren-er-en-norsktalende-motstandskvinne-17914094.ece 2018.

  • Lundedal Hammar, Emil; Lambertsen, Ole-Fredrik. Motstandshelten Solveig kan bli mer kjent enn Max Manus. (Fulltekst: https://www.nrk.no/nordland/motstandshelten-solveig-kan-bli-mer-kjent-enn-max-manus-1.14300416 2018.

  • Lundedal Hammar, Emil; Pötzsch, Holger. Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?. (Fulltekst: https://nordnorskdebatt.no/article/slaget-om-narvik-i-battlefield-v Nordlys 2018. ISSN 0805-5440.

  • Lundedal Hammar, Emil. The Trials and Tribulations of Historical Game Development - The Political Economy of Ludic Cultural Memory. WARGAME: Player Perspectives (Fulltekst: http://wargame-uit.wikidot.com/the-trials-and-tribulations-of-historical-game-development-t 2018-03-12 - 2018-03-13 2018.

  • Lundedal Hammar, Emil; Pötzsch, Holger; de Smale, Stephanie. Framing Form: Steps Towards a Critical Transnational Sociology of Games and Play. CEEGS 2018 2018-10-11 - 2018-10-13 2018.

  • Lundedal Hammar, Emil. Producing & playing within mnemonic hegemony: The contrasting production & reception of Company of Heroes 1 & 2. CEEGS 2018 2018-10-11 - 2018-10-13 2018.

  • Lundedal Hammar, Emil; de Smale, Stephanie. Playful Memory-Making: Studying Memory in Games. Workshop (Fulltekst: http://www.memorystudies-frankfurt.com/events/workshop-playful-memory-making/ 2018-06-12 - 2018-06-12 2018.

  • Lundedal Hammar, Emil. Playing the past: The hegemonic memory politics of producing and playing historical digital games. Guest Lecture (Fulltekst: http://www.memorystudies-frankfurt.com/events/playing-the-past/ 2018-04-24 - 2018-04-24 2018.

  • Lundedal Hammar, Emil. Mnemonic hegemony in historical digital games. Guest Lecture 2018-06-14 - 2018-06-14 2018.

  • Lundedal Hammar, Emil. Game developers & mnemonic hegemony in historical digital games. Guest Lecture 2018-06-28 - 2018-06-28 2018.

  • Lundedal Hammar, Emil. Virtual mnemonic hegemony: the political economy of historical digital games. Guest Lecture 2018-05-14 - 2018-05-14 2018.

  • Lundedal Hammar, Emil. Emil (32) forsker på dataspill: – Det er en markedsgrunn til at man kan spille ei lesbisk kvinne gjennom krigen i Narvik. (Fulltekst: https://www.fremover.no/dataspill/battlefield/uit/emil-32-forsker-pa-dataspill-det-er-en-markedsgrunn-til-at-man-kan-spille-ei-lesbisk-kvinne-gjennom-krigen-i-narvik/f/5-17-428175 2018.

  • Lundedal Hammar, Emil. Historical museums & playing hegemonic pasts – the tension between production and appropriative practices of play. DiGRA International Conference 2018-07-25 - 2018-07-28 2018.

  • Lundedal Hammar, Emil. Digital games, cultural memory, & hegemony. DiGRA International Conference 2018-07-25 - 2018-07-28 2018.

  • Lundedal Hammar, Emil. Keynote: Game Analysis - An Approach. SimFishCon17 2017-11-06 - 2017-11-07 2017.

  • Lundedal Hammar, Emil. Hegemonic Consumption of the Other in Historical Digital Games. Re/Making the Past: Historical Fictions & Identities (https://historical-fictions-identities.blogspot.com/) 2017-11-02 - 2017-11-03 2017.

  • Lundedal Hammar, Emil. De uberørtes protest! Angela Nagles ’Kill All Normies’ og det usolidariske moderate centrum. (https://friktionmagasin.dk/de-uber%C3%B8rtes-protest-angela-nagles-kill-all-normies-og-det-usolidariske-moderate-centrum-caab14e6cfb1) Friktion. Magasin for køn, krop & kultur 2017 (15).

  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. 2017 ISBN 978-82-93097-35-8.

  • Lundedal Hammar, Emil. Hegemonic structures in the social and material relations of historical digital game production networks and their cultural consumption. WARGAME Symposium 2017-09-13 - 2017-09-16 2017.

  • Lundedal Hammar, Emil. GoGoGozo - 3 years of playful field encounters. GoGoGozo Launch Event (Fulltekst: https://www.playfields.org/playfields-prototype-launch/ 2017-07-10 - 2017-07-12 2017.

  • Lundedal Hammar, Emil. Karina er gamer og - nåja - kvinde: Jeg skal bevise, jeg er god nok. (http://www.dr.dk/nyheder/kultur/medier/karina-er-gamer-og-naaja-kvinde-jeg-skal-bevise-jeg-er-god-nok) (Fulltekst: http://www.dr.dk/nyheder/kultur/medier/karina-er-gamer-og-naaja-kvinde-jeg-skal-bevise-jeg-er-god-nok 2016.

  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games. Medieforskerkonferansen 2016 2016-10-20 - 2016-10-21 2016.

  • Lundedal Hammar, Emil. Fem dataspel som utfordrar maktstrukturar. (Fulltekst: http://framtida.no/articles/fem-dataspel-som-utfordrar-maktstrukturar#.V9jYvq0ZCpo 2016.

  • Lundedal Hammar, Emil. Spel er ikkje berre spel. (Fulltekst: http://framtida.no/articles/spel-er-ikkje-berre-spel#.V9jW1K0ZCpp 2016.

  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. (Fulltekst: http://digitaleliv.no/digitale-slaver/ Fritt Ord - Digitale Liv 2016.

  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games – The Contrasting Cases of Never Alone and Playing History 2: Slave Trade. IAMCR 2016 (Fulltekst: https://iamcr.org/sites/default/files/POC-abstracts-accepted-2016.pdf 2016-07-26 - 2016-07-31 2016.

  • Lundedal Hammar, Emil. Cultural Memory, Digital Games, & Marginalized Identities – Design, Production, Performance. IAMCR 2016 (Fulltekst: https://iamcr.org/sites/default/files/POC-abstracts-accepted-2016.pdf 2016-07-26 - 2016-07-31 2016.

  • Lundedal Hammar, Emil. Initial Interview Findings of Designing and Playing Memories. "WAR/GAME: Extending Perspectives", International symposium on war and computer games (http://wargame-uit.wikidot.com/extending-perspectives) (Prosjekt: http://wargame-uit.wikidot.com/) 2016-06-01 - 2016-06-05 2016.

  • Lundedal Hammar, Emil. Ethical Recognition of Marginalized Groups in Digital Games Culture. DiGRA 2015 (http://www.digra.org/digital-library/publications/ethical-recognition-of-marginalized-groups-in-digital-games-culture/) (Fulltekst: http://www.digra.org/wp-content/uploads/digital-library/215_Hammar_Ethical-Recognition-of-Marginalized-Groups-in-Digital-Games-Culture.pdf 2015-05-14 - 2015-05-17 2015.

  • Lundedal Hammar, Emil. Appropriative Memorial Play. Challenge The Past - Diversify the Future (https://gupea.ub.gu.se/handle/2077/38407) 2015-03-19 - 2015-03-21 2015.

  • Lundedal Hammar, Emil; Hasselager, Andrea. Cunt Touch This - Køn i Computerspil. (Fulltekst: http://issuu.com/dansklf/docs/dn4_2015_epages_web/44?e=0%2F31912860 Dansk Noter 2015 (4). ISSN 0107-1424.s 44 - 45.

  • Aarseth, Espen J.; Lundedal Hammar, Emil. Game Research Concerns in Denmark. paper presented at the workshop Cultures Of Video Game Concerns, Bochum University, January 2015.. Cultures Of Video Game Concerns 2015-01-23 - 2015-01-24 2015.

  • Lundedal Hammar, Emil. Computerspil, spilmiljøer og køn. Årsmøde-kursus 2015 2015-10-01 - 2015-10-03 2015.

  • Lundedal Hammar, Emil. Play vs Procedures. 7th Vienna Games Conference- Future and Reality of Gaming – FROG13 (Fulltekst: https://www.academia.edu/8182333/Play_vs_Procedures 2013-09-27 - 2013-09-28 2013.

  • Lundedal Hammar, Emil; Nielsen, Rune Kristian Lundedal. Deconstructing Games and Play. DiGRA 2013-08-26 - 2013-08-29 2013.

  • Lundedal Hammar, Emil. Postphenonemological Play. Philosophy of Computer Games 2013 (Fulltekst: http://gamephilosophy2013.b.uib.no/files/2013/09/Hammar_Postphenomenological-Play.pdf (Omtale: https://www.youtube.com/watch?v=iOa5tivJrko) 2013-10-02 - 2013-10-04 2013.

  • Lundedal Hammar, Emil. The Games Industry as 21st Century Imperialism & Its Cultivation of Fascism. DiGRA 2020 International Conference: Play Everywhere (Fulltekst: http://www.digra.org/wp-content/uploads/digital-library/DiGRA_2020_paper_428.pdf 2020-06-02 - 2020-06-06 2020.

  • Lundedal Hammar, Emil. The Relation Between Production & Form: Red Dead Redemption 2 & Mnemonic Hegemony. DiGRA 2020 International Conference: Play Everywhere 2020-06-02 - 2020-06-06 2020.

  • Lundedal Hammar, Emil. Mandehørm og sexisme: Kulturen hos computerspillere skal ændres. (Fulltekst: https://dbrs.dk/artikel/mandeh%C3%B8rm-og-sexisme-kulturen-hos-computerspillere-skal-%C3%A6ndres-s%C3%A5-pigerne-ogs%C3%A5-kommer-med 2020.

  • Lundedal Hammar, Emil. Spilgigant undskylder for omfattende sexchikane: 'Vi er virkelig kede af det'. (Fulltekst: https://www.dr.dk/nyheder/kultur/gaming/spilgigant-undskylde 2020.

  • Lundedal Hammar, Emil. Dansk spilfirma rammer guldåre i den globale spilindustri. (Fulltekst: https://politiken.dk/kultur/art7779291/Dansk-spilfirma-rammer-guld%C3%A5re-i-den-globale-spilindustri 2020.

  • Lundedal Hammar, Emil. Mer vold og færre kvinner i historiske dataspill. (Fulltekst: https://forskning.no/historie-kjonn-og-samfunn-partner/mer-vold-og-faerre-kvinner-i-historiske-dataspill/1682464 2020.

  • Lundedal Hammar, Emil. Profittpress gjør store dataspill voldelige, ensidige og mannsdominerte. (Fulltekst: https://uit.no/nyheter/artikkel?p_document_id=679839 2020.

  • Lundedal Hammar, Emil. The significance of political economy for the understanding of digital games. Invited guest lecture 2020-01-07 - 2020.

  • Lundedal Hammar, Emil. Ekstreme arbejdstider og konstant frygt: Sådan bliver verdens mest populære computerspil til. (Fulltekst: https://www.dr.dk/nyheder/kultur/gaming/ekstreme-arbejdstider-og-konstant-frygt-saadan-bliver-verdens-mest-populaere 2019.

  • Beyer, Christian; Bockwoldt, Juliane C; Hammar, Emil; Pötzsch, Holger. Seeing (With, Through, and As) Monsters—An Introduction to the Special Issue. Nordlit 2019; Volum 42. ISSN 0809-1668.s 11 - 24.s doi: 10.7557/13.5001.

  • Lundedal Hammar, Emil. Samfunn, makt og dataspill som kanarifuglen i kullgruven. Spilltanken - dataspill som kunst- og kulturuttrykk i Den kulturelle skolesekken (Fulltekst: https://www.kulturtanken.no/spilltanken-innleggsholdere 2019-09-17 - 2019-09-17 2019.

  • Lundedal Hammar, Emil. Den danske spilbranche udsat for massiv kritik: Nu giver cheferne svar på tiltale. (Fulltekst: https://www.dr.dk/nyheder/kultur/gaming/den-danske-spilbranche-udsat-massiv-kritik-nu-giver-cheferne-svar-paa-tiltale 2019.

  • Lundedal Hammar, Emil. Stress og ulidelige arbejdsforhold fik Pernille til at flytte fra Danmark: 'Jeg følte en konstant knugende angst'. (Fulltekst: https://www.dr.dk/nyheder/kultur/gaming/stress-og-ulidelige-arbejdsforhold-fik-pernille-til-flytte-fra-danmark-jeg 2019.

  • Lundedal Hammar, Emil; Pötzsch, Holger. Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?. (Fulltekst: https://www.pressfire.no/nyheter/PC/13630/Hva-betyr-det-egentlig-at-millioner-av-dataspillere-verden-over-fr-leke-med-nordnorsk-krigshistorie Pressfire 2018.

  • Lundedal Hammar, Emil. Nytt dataspill kan endre vårt minne av krigen. (Fulltekst: https://forskning.no/andre-verdenskrig-historie-krig-og-fred/nytt-dataspill-kan-endre-vart-minne-av-krigen/1261630 Forskning.no 2018. ISSN 1891-635X.

  • Lundedal Hammar, Emil; Hauan, Anne; Geir, Hevnskjel Ringvold. Kan dataspill fungere som mer enn underholdning?. (Fulltekst: https://player.fm/series/forskningspodcast-fra-uit-norges-arktiske-universitet/emil-hammar 2018.

  • Lundedal Hammar, Emil; Arntsen, Julie. Hovedkarakteren i «Battlefield V» er en norsktalende kvinne: – Høres underlig ut. (Fulltekst: https://www.fremover.no/battlefield/spill/slaget-om-narvik/hovedkarakteren-i-battlefield-v-er-en-norsktalende-kvinne-hores-underlig-ut/s/5-17-483562 2018.

  • Lundedal Hammar, Emil; Andersen, Karl Erik. Spillere i harnisk over at hovedkarakteren er en norsktalende motstandskvinne. (Fulltekst: https://www.itromso.no/nyheter/2018/11/20/Spillere-i-harnisk-over-at-hovedkarakteren-er-en-norsktalende-motstandskvinne-17914094.ece 2018.

  • Lundedal Hammar, Emil; Lambertsen, Ole-Fredrik. Motstandshelten Solveig kan bli mer kjent enn Max Manus. (Fulltekst: https://www.nrk.no/nordland/motstandshelten-solveig-kan-bli-mer-kjent-enn-max-manus-1.14300416 2018.

  • Lundedal Hammar, Emil; Pötzsch, Holger. Hva betyr det egentlig at millioner av dataspillere verden over får leke med nordnorsk krigshistorie?. (Fulltekst: https://nordnorskdebatt.no/article/slaget-om-narvik-i-battlefield-v Nordlys 2018. ISSN 0805-5440.

  • Lundedal Hammar, Emil. The Trials and Tribulations of Historical Game Development - The Political Economy of Ludic Cultural Memory. WARGAME: Player Perspectives (Fulltekst: http://wargame-uit.wikidot.com/the-trials-and-tribulations-of-historical-game-development-t 2018-03-12 - 2018-03-13 2018.

  • Lundedal Hammar, Emil; Pötzsch, Holger; de Smale, Stephanie. Framing Form: Steps Towards a Critical Transnational Sociology of Games and Play. CEEGS 2018 2018-10-11 - 2018-10-13 2018.

  • Lundedal Hammar, Emil. Producing & playing within mnemonic hegemony: The contrasting production & reception of Company of Heroes 1 & 2. CEEGS 2018 2018-10-11 - 2018-10-13 2018.

  • Lundedal Hammar, Emil; de Smale, Stephanie. Playful Memory-Making: Studying Memory in Games. Workshop (Fulltekst: http://www.memorystudies-frankfurt.com/events/workshop-playful-memory-making/ 2018-06-12 - 2018-06-12 2018.

  • Lundedal Hammar, Emil. Playing the past: The hegemonic memory politics of producing and playing historical digital games. Guest Lecture (Fulltekst: http://www.memorystudies-frankfurt.com/events/playing-the-past/ 2018-04-24 - 2018-04-24 2018.

  • Lundedal Hammar, Emil. Mnemonic hegemony in historical digital games. Guest Lecture 2018-06-14 - 2018-06-14 2018.

  • Lundedal Hammar, Emil. Game developers & mnemonic hegemony in historical digital games. Guest Lecture 2018-06-28 - 2018-06-28 2018.

  • Lundedal Hammar, Emil. Virtual mnemonic hegemony: the political economy of historical digital games. Guest Lecture 2018-05-14 - 2018-05-14 2018.

  • Lundedal Hammar, Emil. Emil (32) forsker på dataspill: – Det er en markedsgrunn til at man kan spille ei lesbisk kvinne gjennom krigen i Narvik. (Fulltekst: https://www.fremover.no/dataspill/battlefield/uit/emil-32-forsker-pa-dataspill-det-er-en-markedsgrunn-til-at-man-kan-spille-ei-lesbisk-kvinne-gjennom-krigen-i-narvik/f/5-17-428175 2018.

  • Lundedal Hammar, Emil. Historical museums & playing hegemonic pasts – the tension between production and appropriative practices of play. DiGRA International Conference 2018-07-25 - 2018-07-28 2018.

  • Lundedal Hammar, Emil. Digital games, cultural memory, & hegemony. DiGRA International Conference 2018-07-25 - 2018-07-28 2018.

  • Lundedal Hammar, Emil. Keynote: Game Analysis - An Approach. SimFishCon17 2017-11-06 - 2017-11-07 2017.

  • Lundedal Hammar, Emil. Hegemonic Consumption of the Other in Historical Digital Games. Re/Making the Past: Historical Fictions & Identities (https://historical-fictions-identities.blogspot.com/) 2017-11-02 - 2017-11-03 2017.

  • Lundedal Hammar, Emil. De uberørtes protest! Angela Nagles ’Kill All Normies’ og det usolidariske moderate centrum. (https://friktionmagasin.dk/de-uber%C3%B8rtes-protest-angela-nagles-kill-all-normies-og-det-usolidariske-moderate-centrum-caab14e6cfb1) Friktion. Magasin for køn, krop & kultur 2017 (15).

  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. 2017 ISBN 978-82-93097-35-8.

  • Lundedal Hammar, Emil. Hegemonic structures in the social and material relations of historical digital game production networks and their cultural consumption. WARGAME Symposium 2017-09-13 - 2017-09-16 2017.

  • Lundedal Hammar, Emil. GoGoGozo - 3 years of playful field encounters. GoGoGozo Launch Event (Fulltekst: https://www.playfields.org/playfields-prototype-launch/ 2017-07-10 - 2017-07-12 2017.

  • Lundedal Hammar, Emil. Karina er gamer og - nåja - kvinde: Jeg skal bevise, jeg er god nok. (http://www.dr.dk/nyheder/kultur/medier/karina-er-gamer-og-naaja-kvinde-jeg-skal-bevise-jeg-er-god-nok) (Fulltekst: http://www.dr.dk/nyheder/kultur/medier/karina-er-gamer-og-naaja-kvinde-jeg-skal-bevise-jeg-er-god-nok 2016.

  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games. Medieforskerkonferansen 2016 2016-10-20 - 2016-10-21 2016.

  • Lundedal Hammar, Emil. Fem dataspel som utfordrar maktstrukturar. (Fulltekst: http://framtida.no/articles/fem-dataspel-som-utfordrar-maktstrukturar#.V9jYvq0ZCpo 2016.

  • Lundedal Hammar, Emil. Spel er ikkje berre spel. (Fulltekst: http://framtida.no/articles/spel-er-ikkje-berre-spel#.V9jW1K0ZCpp 2016.

  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. (Fulltekst: http://digitaleliv.no/digitale-slaver/ Fritt Ord - Digitale Liv 2016.

  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games – The Contrasting Cases of Never Alone and Playing History 2: Slave Trade. IAMCR 2016 (Fulltekst: https://iamcr.org/sites/default/files/POC-abstracts-accepted-2016.pdf 2016-07-26 - 2016-07-31 2016.

  • Lundedal Hammar, Emil. Cultural Memory, Digital Games, & Marginalized Identities – Design, Production, Performance. IAMCR 2016 (Fulltekst: https://iamcr.org/sites/default/files/POC-abstracts-accepted-2016.pdf 2016-07-26 - 2016-07-31 2016.

  • Lundedal Hammar, Emil. Initial Interview Findings of Designing and Playing Memories. "WAR/GAME: Extending Perspectives", International symposium on war and computer games (http://wargame-uit.wikidot.com/extending-perspectives) (Prosjekt: http://wargame-uit.wikidot.com/) 2016-06-01 - 2016-06-05 2016.

  • Lundedal Hammar, Emil. Ethical Recognition of Marginalized Groups in Digital Games Culture. DiGRA 2015 (http://www.digra.org/digital-library/publications/ethical-recognition-of-marginalized-groups-in-digital-games-culture/) (Fulltekst: http://www.digra.org/wp-content/uploads/digital-library/215_Hammar_Ethical-Recognition-of-Marginalized-Groups-in-Digital-Games-Culture.pdf 2015-05-14 - 2015-05-17 2015.

  • Lundedal Hammar, Emil. Appropriative Memorial Play. Challenge The Past - Diversify the Future (https://gupea.ub.gu.se/handle/2077/38407) 2015-03-19 - 2015-03-21 2015.

  • Lundedal Hammar, Emil; Hasselager, Andrea. Cunt Touch This - Køn i Computerspil. (Fulltekst: http://issuu.com/dansklf/docs/dn4_2015_epages_web/44?e=0%2F31912860 Dansk Noter 2015 (4). ISSN 0107-1424.s 44 - 45.

  • Aarseth, Espen J.; Lundedal Hammar, Emil. Game Research Concerns in Denmark. paper presented at the workshop Cultures Of Video Game Concerns, Bochum University, January 2015.. Cultures Of Video Game Concerns 2015-01-23 - 2015-01-24 2015.

  • Lundedal Hammar, Emil. Computerspil, spilmiljøer og køn. Årsmøde-kursus 2015 2015-10-01 - 2015-10-03 2015.

  • Lundedal Hammar, Emil. Play vs Procedures. 7th Vienna Games Conference- Future and Reality of Gaming – FROG13 (Fulltekst: https://www.academia.edu/8182333/Play_vs_Procedures 2013-09-27 - 2013-09-28 2013.

  • Lundedal Hammar, Emil; Nielsen, Rune Kristian Lundedal. Deconstructing Games and Play. DiGRA 2013-08-26 - 2013-08-29 2013.

  • Lundedal Hammar, Emil. Postphenonemological Play. Philosophy of Computer Games 2013 (Fulltekst: http://gamephilosophy2013.b.uib.no/files/2013/09/Hammar_Postphenomenological-Play.pdf (Omtale: https://www.youtube.com/watch?v=iOa5tivJrko) 2013-10-02 - 2013-10-04 2013.

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