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Emil Lundedal Hammar

Stipendiat
Department of Language and Culture

Job description:

Emil Lundedal Hammar is a PhD candidate in Media- and Documentation Studies at the Department of Culture, Literature & Linguistics at UiT Tromsø. Hammar holds a Cand. IT. in Computer Games Analysis, as well as a Ba. in Philosophy. His dissertation deals with computer games, cultural memory, and marginalized identities.

Hammar's field of research covers the intersection between ethical theory, computer games, minority rights and politics of recognition, memory studies, and design theory. His master's thesis focused on the ethical aspects of representation and participation of marginalized minority groups in contemporary computer games culture and the associated social responsibilities relevant to this area.

Hammar is supervised by associate professor Holger Pötzsch. Hammar is also attached to the international research project WARGAME and is coordinator of the ENCODE research group at UiT Tromsø.




Research interests

Ethics, Multiculturalism, Minority Rights, Postphenomenology, Play studies, Design theory, Computer Games, War & Conflict, Politics of Recognition, Philosophy of Science, Cultural Memory, Historical Trauma, Computer Games Aesthetics & Ontology

Research projects

PhD project: “Understanding the role of digital games in memory politics pertaining to conflicts with special emphasis on marginalized groups - Towards a practical and conceptual design framework

WARGAME - Conflict, War, and Enemies in Narrative Computer Games

ENCODE - Engaging Conflicts in a Digital Era

Service

Coordinator of the research group ENCODE

Reviewer of the Games Criticism & Analysis track @ DiGRA/FDG 2016

Researcher profile in Cristin

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Teaching

MDV-1003: Media, Communiation, & Society - Fall semester 2015 (co-lecturer)

MDV-1002: Digital Media - Spring semester 2016 (head lecturer)

MDV-1003: Media, Communiation, & Society - Fall semester 2016 (head lecturer)

Publications in CRIStin


  • Lundedal Hammar, Emil. Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry. (fulltekst) Rethinking history 2017; Volum 21 (3). ISSN 1364-2529.s 372 - 395.s doi: 10.1080/13642529.2016.1256622.

  • Lundedal Hammar, Emil. The Political Economy of Historical Digital Games. (data) (fulltekst) Media Development 2017; Volum LXIV (4). ISSN 0143-5558.s 25 - 29.

  • Lundedal Hammar, Emil. De uberørtes protest! Angela Nagles ’Kill All Normies’ og det usolidariske moderate centrum. (data) Friktion. Magasin for køn, krop & kultur 2017 (15).

  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. 2017 ISBN 978-82-93097-35-8.

  • Lundedal Hammar, Emil. Hegemonic structures in the social and material relations of historical digital game production networks and their cultural consumption. WARGAME Symposium 2017-09-13 - 2017-09-16 2017.

  • Lundedal Hammar, Emil. GoGoGozo - 3 years of playful field encounters. GoGoGozo Launch Event (fulltekst) 2017-07-10 - 2017-07-12 2017.

  • Lundedal Hammar, Emil. Karina er gamer og - nåja - kvinde: Jeg skal bevise, jeg er god nok. (data) (fulltekst) 2016.

  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games. Medieforskerkonferansen 2016 2016-10-20 - 2016-10-21 2016.

  • Lundedal Hammar, Emil. Fem dataspel som utfordrar maktstrukturar. (fulltekst) 2016.

  • Lundedal Hammar, Emil. Spel er ikkje berre spel. (fulltekst) 2016.

  • Lundedal Hammar, Emil. Digitale slavar av historiske traume. (fulltekst) Fritt Ord - Digitale Liv 2016.

  • Lundedal Hammar, Emil. Prosthetic Memories of the Marginalized Other in Digital Games – The Contrasting Cases of Never Alone and Playing History 2: Slave Trade. IAMCR 2016 (fulltekst) 2016-07-26 - 2016-07-31 2016.

  • Lundedal Hammar, Emil. Cultural Memory, Digital Games, & Marginalized Identities – Design, Production, Performance. IAMCR 2016 (fulltekst) 2016-07-26 - 2016-07-31 2016.

  • Lundedal Hammar, Emil. Initial Interview Findings of Designing and Playing Memories. "WAR/GAME: Extending Perspectives", International symposium on war and computer games (data) (prosjekt) 2016-06-01 - 2016-06-05 2016.

  • Lundedal Hammar, Emil. Ethical Recognition of Marginalized Groups in Digital Games Culture. DiGRA 2015 (data) (fulltekst) 2015-05-14 - 2015-05-17 2015.

  • Lundedal Hammar, Emil. Appropriative Memorial Play. Challenge The Past - Diversify the Future (data) 2015-03-19 - 2015-03-21 2015.

  • Lundedal Hammar, Emil; Hasselager, Andrea. Cunt Touch This - Køn i Computerspil. (fulltekst) Dansk Noter 2015 (4). ISSN 0107-1424.s 44 - 45.

  • Aarseth, Espen J.; Lundedal Hammar, Emil. Game Research Concerns in Denmark. paper presented at the workshop Cultures Of Video Game Concerns, Bochum University, January 2015.. Cultures Of Video Game Concerns 2015-01-23 - 2015-01-24 2015.

  • Lundedal Hammar, Emil. Computerspil, spilmiljøer og køn. Årsmøde-kursus 2015 2015-10-01 - 2015-10-03 2015.

  • Lundedal Hammar, Emil. Play vs Procedures. 7th Vienna Games Conference- Future and Reality of Gaming – FROG13 (fulltekst) 2013-09-27 - 2013-09-28 2013.

  • Lundedal Hammar, Emil; Nielsen, Rune Kristian Lundedal. Deconstructing Games and Play. DiGRA 2013-08-26 - 2013-08-29 2013.

  • Lundedal Hammar, Emil. Postphenonemological Play. Philosophy of Computer Games 2013 (fulltekst) (omtale) 2013-10-02 - 2013-10-04 2013.

  • Other
    Selected Works

    "Counter-hegemonic commemorative play: marginalized pasts and the politics of memory in the digital game Assassin’s Creed: Freedom Cry." Rethinking history 2017; Volum 21 (3). ISSN 1364-2529.s 372 - 395.s doi: 10.1080/13642529.2016.1256622.

    "De uberørtes protest! Angela Nagles ’Kill All Normies’ og det usolidariske moderate centrum" - Friktion Magasin, December 2017

    "Digitale slavar av historiske traume" - first prize winner essay in Fritt Ord - Digitale Liv 2016.

    "Cunt Touch This - Køn i Computerspil", Danske Noter #4, pp. 44-5, December 2015

    "Ethical Recognition of Marginalized Groups in Digital Games Culture", DiGRA, Luneburg, Germany, May 2015

    Postphenomenological PlayPhilosophy of Games conference 2013, Bergen, Norway October 2013

    “Play vs. Procedures” FROG13,  Vienna, Austria, September 2013
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