Dataspill
Holger Pötzsch
Professor medie- og dokumentasjonsvitenskap
Unit: Department of Language and Culture
Media studies: Critical and materialist approaches to digital technologies, digital & media literacies
Film studies: War films, (neo)formalist approaches
Game studies: War games, (neo)formalist approaches, games & education
Border studies: Border technologies, border culture
Memory studies: Cultural and media memories
Mass media and propaganda
Algorithmic and autonomous systems: Critical approaches
Technology in education
PUBLICATIONS:
Full list of publications accessible here.
EDITORSHIP:
Eludamos: Journal for Computer Game Culture. Editor-in-Chief (from 2022; with Kristine Jørgensen, UiB)
Spies, Thomas, Holger Pötzsch & Seyda Kurt (eds.). 2024. Spiel*Kritik – Kritische Perspektiven auf Videospiele im Kapitalismus. Bielefeld: transcript. (OA)
Krüger, Uwe, Holger Pötzsch, Florian Zollmann & Michael Schiffmann (eds.). 2023. Die Konsensfabrik [Herausgabe der Übersetzung von Edward Herman und Noam Chomskys Manufacturing Consent]. Frankfurt a.M.: Westend Wissenschaft.
Wijermars, Mariëlle, Holger Pötzsch, Annette Markham & Daria Gritsenko (eds.). 2022. Algorithmic Governance in Context. Special issue. New Media & Society 24(4).
Jørgensen, Kristine, Faltin Karlsen & Holger Pötzsch (eds.). 2021. Spillstudier. Temanummer. Norsk Medietidsskrift. 28(4). Accessible here (open access).
Hammond, Phil & Holger Pötzsch (eds.). 2019. War Game: Memory, Militarism, and the Subject of Play. New York: Bloomsbury Academic.
Beyer, Christian, Juliane C. Bockwoldt, Emil L. Hammar & Holger Pötzsch (eds.). 2019. Manufacturing Monsters. Special issue. Nordlit 42. Accessible here (open access).
Pötzsch, Holger & Phil Hammond (eds.). 2016. WAR/GAME. Special issue. Game Studies 16(2). Accessible here (open access).
ARTICLES & BOOK CHAPTERS:
Forthcoming:
Algorithms at School: Digital Disruption, EdTech, and Teacher Unions. In: Gino Canella (ed.) Raising Class Consciousness: Digital Technology and the Changing Spaces of Labor Power. New York: Bloomsbury. (2025)
Playing in and with Ecological Crises: Ecocritical Videogames Between Attitudes and Performance Effects. G|A|M|E The Italian Journal of Game Studies 12 (2024).
Putting the Cybermedia Model into Educational Practice: Expanding the Framework. ToDiGRA: Proceedings of DiGRA Nordic 7(1). (with Tobias Staaby, Therese H. Hansen & Emil Hammar) (2024)
For PUBLISHED CHAPTERS & ARTICLES, see CRISTIN database and overview here.